#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_

#include "wx/window.h"
#include "wx/iconbndl.h"

// the default names for various classes
extern const wxChar wxFrameNameStr[];

class wxTopLevelWindowBase;

#define wxSTAY_ON_TOP           0x8000
#define wxICONIZE               0x4000
#define wxMINIMIZE              wxICONIZE
#define wxMAXIMIZE              0x2000
#define wxCLOSE_BOX             0x1000

#define wxSYSTEM_MENU           0x0800
#define wxMINIMIZE_BOX          0x0400
#define wxMAXIMIZE_BOX          0x0200
#define wxTINY_CAPTION_HORIZ    0x0100
#define wxTINY_CAPTION_VERT     0x0080
#define wxRESIZE_BORDER         0x0040
#define wxRESIZE_BOX            wxMAXIMIZE_BOX
#define wxTHICK_FRAME           wxRESIZE_BORDER

// obsolete styles, unused any more
#define wxDIALOG_MODAL          0
#define wxDIALOG_MODELESS       0
#define wxNO_3D                 0
#define wxUSER_COLOURS          0


#if defined(__WXWINCE__)
#if defined(__SMARTPHONE__)
#define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
#elif defined(__WINCE_STANDARDSDK__)
#define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
#else
#define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
#endif
#else // !__WXWINCE__
#define wxDEFAULT_FRAME_STYLE \
  (wxSYSTEM_MENU | \
   wxRESIZE_BORDER | \
   wxMINIMIZE_BOX | \
   wxMAXIMIZE_BOX | \
   wxCLOSE_BOX | \
   wxCAPTION | \
   wxCLIP_CHILDREN)
#endif


// Dialogs are created in a special way
#define wxTOPLEVEL_EX_DIALOG        0x00000008

// Styles for ShowFullScreen
// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
//  wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
enum {
  wxFULLSCREEN_NOMENUBAR   = 0x0001,
  wxFULLSCREEN_NOTOOLBAR   = 0x0002,
  wxFULLSCREEN_NOSTATUSBAR = 0x0004,
  wxFULLSCREEN_NOBORDER    = 0x0008,
  wxFULLSCREEN_NOCAPTION   = 0x0010,

  wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
                     wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
                     wxFULLSCREEN_NOCAPTION
};

// Styles for RequestUserAttention
enum {
  wxUSER_ATTENTION_INFO = 1,
  wxUSER_ATTENTION_ERROR = 2
};

// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------

class wxTopLevelWindowBase : public wxWindow {
  public:
    // construction
    wxTopLevelWindowBase();
    virtual ~wxTopLevelWindowBase();

    // top level wnd state
    // --------------------

    // maximize = true => maximize, otherwise - restore
    virtual void Maximize( bool maximize = true ) = 0;

    // undo Maximize() or Iconize()
    virtual void Restore() = 0;

    // iconize = true => iconize, otherwise - restore
    virtual void Iconize( bool iconize = true ) = 0;

    // return true if the frame is maximized
    virtual bool IsMaximized() const = 0;

    // return true if the frame is always maximized
    // due to native guidelines or current policy
    virtual bool IsAlwaysMaximized() const;

    // return true if the frame is iconized
    virtual bool IsIconized() const = 0;

    // get the frame icon
    const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }

    // get the frame icons
    const wxIconBundle& GetIcons() const { return m_icons; }

    // set the frame icon
    virtual void SetIcon( const wxIcon& icon ) { m_icons = wxIconBundle( icon ); }

    // set the frame icons
    virtual void SetIcons( const wxIconBundle& icons ) { m_icons = icons; }

    // maximize the window to cover entire screen
    virtual bool ShowFullScreen( bool show, long style = wxFULLSCREEN_ALL ) = 0;

    // return true if the frame is in fullscreen mode
    virtual bool IsFullScreen() const = 0;

    // the title of the top level window: the text which the
    // window shows usually at the top of the frame/dialog in dedicated bar
    virtual void SetTitle( const wxString& title ) = 0;
    virtual wxString GetTitle() const = 0;

    // enable/disable close button [x]
    virtual bool EnableCloseButton( bool  enable  ) { return false; }

    // Set the shape of the window to the given region.
    // Returns true if the platform supports this feature (and the
    // operation is successful.)
    virtual bool SetShape( const wxRegion&  region  ) { return false; }

    // Attracts the users attention to this window if the application is
    // inactive (should be called when a background event occurs)
    virtual void RequestUserAttention( int flags = wxUSER_ATTENTION_INFO );

    // Is this the active frame (highlighted in the taskbar)?
    virtual bool IsActive() { return wxGetTopLevelParent( FindFocus() ) == this; }

    // this function may be overridden to return false to allow closing the
    // application even when this top level window is still open
    //
    // notice that the window is still closed prior to the application exit and
    // so it can still veto it even if it returns false from here
    virtual bool ShouldPreventAppExit() const { return true; }


    #if defined(__SMARTPHONE__)
    virtual void SetLeftMenu( int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL ) = 0;
    virtual void SetRightMenu( int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL ) = 0;
    #endif // __SMARTPHONE__

    // centre the window on screen: this is just a shortcut
    void CentreOnScreen( int dir = wxBOTH ) { DoCentre( dir | wxCENTRE_ON_SCREEN ); }
    void CenterOnScreen( int dir = wxBOTH ) { CentreOnScreen( dir ); }
    virtual void RemoveChild( wxWindowBase *child );

    // get the default item, temporary or permanent
    wxWindow *GetDefaultItem() const
    { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }

    // set the permanent default item, return the old default
    wxWindow *SetDefaultItem( wxWindow *win ) { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }

    // return the temporary default item, can be NULL
    wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }

    // set a temporary default item, SetTmpDefaultItem(NULL) should be called
    // soon after a call to SetTmpDefaultItem(window), return the old default
    wxWindow *SetTmpDefaultItem( wxWindow *win ) { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }


    // implementation only from now on
    // -------------------------------

    // override some base class virtuals
    virtual bool Destroy();
    virtual bool IsTopLevel() const { return true; }
    virtual bool IsVisible() const { return IsShown(); }

    // event handlers
    void OnCloseWindow( wxCloseEvent& event );
    void OnSize( wxSizeEvent& ( event ) ) { DoLayout(); }

    // Get rect to be used to center top-level children
    virtual void GetRectForTopLevelChildren( int *x, int *y, int *w, int *h );

    // this should go away, but for now it's called from docview.cpp,
    // so should be there for all platforms
    void OnActivate( wxActivateEvent &( event ) ) { }

    // do the window-specific processing after processing the update event
    virtual void DoUpdateWindowUI( wxUpdateUIEvent& event ) ;

    // a different API for SetSizeHints
    virtual void SetMinSize( const wxSize& minSize );
    virtual void SetMaxSize( const wxSize& maxSize );

    // set size hints for "window manager"
    virtual void DoSetSizeHints( int minW, int minH,
                                 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
                                 int incW = wxDefaultCoord, int incH = wxDefaultCoord );

  protected:
    // the frame client to screen translation should take account of the
    // toolbar which may shift the origin of the client area
    virtual void DoClientToScreen( int *x, int *y ) const;
    virtual void DoScreenToClient( int *x, int *y ) const;

    // add support for wxCENTRE_ON_SCREEN
    virtual void DoCentre( int dir );

    // no need to do client to screen translation to get our position in screen
    // coordinates: this is already the case
    virtual void DoGetScreenPosition( int *x, int *y ) const {
      DoGetPosition( x, y );
    }

    // test whether this window makes part of the frame
    // (menubar, toolbar and statusbar are excluded from automatic layout)
    virtual bool IsOneOfBars( const wxWindow *( win ) ) const
    { return false; }

    // check if we should exit the program after deleting this window
    bool IsLastBeforeExit() const;

    // send the iconize event, return true if processed
    bool SendIconizeEvent( bool iconized = true );

    // do TLW-specific layout: we resize our unique child to fill the entire
    // client area
    void DoLayout();

    // Get the default size for the new window if no explicit size given. If
    // there are better default sizes then these can be changed, just as long
    // as they are not too small for TLWs (and not larger than screen).
    static wxSize GetDefaultSize();
    static int WidthDefault( int w ) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
    static int HeightDefault( int h ) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }

    // the frame icon
    wxIconBundle m_icons;

    // a default window (usually a button) or NULL
    wxWindow *m_winDefault;

    // a temporary override of m_winDefault, use the latter if NULL
    wxWindow *m_winTmpDefault;

    DECLARE_NO_COPY_CLASS( wxTopLevelWindowBase )
    DECLARE_EVENT_TABLE()
};


// include the real class declaration
#if defined(__WXPALMOS__)
#error mmmm
#include "wx/palmos/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowPalm
#elif defined(__WXGTK20__)
//#error mmmm
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXGTK__)
#error mmmm
#include "wx/gtk1/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#error mmmm
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#error mmmm

#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
#elif defined(__WXDFB__)
#error mmmm

#include "wx/dfb/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
#error mmmm

#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#elif defined(__WXCOCOA__)
#error mmmm

#include "wx/cocoa/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowCocoa
#elif defined(__WXPM__)
#error mmmm

#include "wx/os2/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowOS2
#elif defined(__WXMOTIF__)
#error mmmm

#include "wx/motif/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif

#ifdef __WXUNIVERSAL__
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
#ifdef wxTopLevelWindowNative
class wxTopLevelWindow : public wxTopLevelWindowNative {
  public:
    // construction
    wxTopLevelWindow() { Init(); }
    wxTopLevelWindow( wxWindow *parent,
                      wxWindowID winid,
                      const wxString& title,
                      const wxPoint& pos = wxDefaultPosition,
                      const wxSize& size = wxDefaultSize,
                      long style = wxDEFAULT_FRAME_STYLE,
                      const wxString& name = wxFrameNameStr ) {
      Init();
      Create( parent, winid, title, pos, size, style, name );
    }

    DECLARE_DYNAMIC_CLASS_NO_COPY( wxTopLevelWindow )
};
#endif // wxTopLevelWindowNative
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__


#endif // _WX_TOPLEVEL_BASE_H_
